It is common for teams, coaches and fans to ask for divine intervention for a game of Blood Bowl, especially when their team is about to play against significantly superior opposition! Though this often has little impact, it turns out that a little bit of gold as an offering to Nuffle does actually seems to make it all the more likely that the prayers are listened to!

For each Prayer to Nuffle a team purchases, roll a D16 (re-rolling any results a team has already rolled) and consult the Prayers to Nuffle Table opposite to see the effect that Nuffle has bestowed upon the team. Prayers to Nuffle last until the end of the game. If a Prayer to Nuffle requires players to be selected, then Star Players may never be selected under any circumstances.

D16ResultEffect
1TREACHEROUS TRAPDOOREach time a player from either team enters a square containing a Trapdoor for any reason, roll a D6. On a 1, the Trapdoor falls open and the player falls through it. Make an Injury Roll for the player exactly as if they had been Pushed into the Crowd. If the player was holding the ball, it will Bounce from the Trapdoor square.
2FRIENDS WITH THE REFWhenever you Argue the Call, treat any roll of a 5 or 6 as “Well, when you put it like that…“
3STILETTORandomly select one player on your team that is playing this game. The selected player gains the Stab Trait for the duration of the game.
4IRON MANSelect one player on your team that is playing this game. The selected player improves their AV by 1 (to a maximum of 11+) for the duration of the game.
5KNUCKLE DUSTERSSelect one player on your team that is playing this game. The selected player gains the Mighty Blow Skill for the duration of the game.
6BAD HABITSRandomly select D3 opposition players that are playing this game. The selected players gain the Loner (2+) Trait for the duration of the game.
7GREASY CLEATSRandomly select one opposition player that is playing this game. The selected player reduces their MA by 1 (to a minimum of 1) for the duration of the game.
8BLESSING OF NUFFLERandomly select one player on your team that is playing this game. The selected player gains the Pro Skill for the duration of the game.
9MOLES UNDER THE PITCHOpposition players apply a -1 modifier to the roll when attempting to Rush.
10PERFECT PASSINGAny player on your team that makes a Completion will earn 2 SPP rather than the usual 1.
11DAZZLING CATCHINGAny player on your team that successfully Catches the ball as a result of a Pass Action will earn 1 SPP.
12FAN INTERACTIONIf an opposition player suffers a Casualty as a result of being Pushed into the Crowd, the player that pushed them into the crowd will earn 2 SPP.
13FOULING FRENZYAny player on your team that causes a Casualty as a result of a Foul Action will earn 2 SPP.
14THROW A ROCKOnce per game, at the start of any of your Turns before any players are activated, you may randomly select one opposition player on the pitch and roll a D6. On a 4+, an angry fan throws a rock and the selected player is immediately Knocked Down.
15UNDER SCRUTINYAny opposition player that performs a Foul Action will automatically be Sent-off if they break armour, regardless of whether a natural double is rolled.
16INTENSIVE TRAININGRandomly select one player on your team that is playing this game. The selected player gains a single Primary Skill of your choice for the duration of the game.