For every player comfortably rostered to a team, there are dozens who will don any kit they are given in exchange for cold, hard cash. These mercenaries may not be loyal, but they’ll happily do the dirty work the rest of the team won’t.
Any team can hire Mercenary Players. These are players from your team’s Team Roster, though they will cost an additional 30,000 gold pieces to induce. For example, a Mercenary Human Lineman would cost 80,000 gold pieces - 50,000 for their initial cost, plus 30,000 for being a Mercenary.
Mercenary Players will still count as one of the type of player they are, so you can’t use Mercenary Players to increase the number of specific player types you can have on a team. However, players that are missing their next game do not count towards the total number of a player type on their team and so will not prevent a Mercenary Player of their player type.
Mercenary Players automatically gain the Loner (4+) Trait in addition to their usual Skills and Traits. Mercenary Players may be given a single Primary Skill at a cost of 50,000 gold pieces. Unlike Journeymen, Mercenary Players cannot be hired during the Post-game Sequence.