When this player is activated, the only action they can declare is a Ball & Chain Special Action; there is no limit to the number of players that can declare this Special Action each Turn.
When a player performs a Ball & Chain Special Action, position the Throw-in Template over this player so it faces one of the two End Zones or either Sideline. Then roll a D6 and move this player into the square as indicated by the Throw-in Template.
A player that moves in this manner does not have to make an Agility Test to Dodge away from another player’s Tackle Zone; they will automatically pass. Opposition players cannot use the Shadowing or Tentacles Skills against a player performing a Ball & Chain Action.

  • If this move takes this player off the pitch, they will risk Injury by the Crowd.
  • If this move takes this player into a square containing a Standing player (from either team) they will automatically perform a Block Action against that player; this Block Action will ignore the Foul Appearance Skill. If this is a team-mate, then this player’s Coach will choose which result to apply after the Block Dice have been rolled.
  • If this move takes this player into a square containing a Prone or Stunned player, that player is Pushed Back and an Armour Roll is made against them.
  • If this move takes this player into a square containing the ball, it will immediately Bounce. This will not cause a Turnover.
    A player performing a Ball & Chain Special Action can move a number of squares up to their MA. They may Rush as normal, though if they roll a 1, they will move into the square as normal first, including performing any Block Actions, Pushing Back any players or causing the ball to Bounce, before Falling Over in the square they have moved into.
    If this player is Knocked Down, Falls Over or Placed Prone for any reason, immediately make an Injury Roll for them treating any result of Stunned as Knocked-out instead.
    A player with this Trait cannot have any of the following Skills: Diving Tackle, Eye Gouge, Frenzy, Grab, Hit & Run, Leap, Multiple Block, On the Ball, Shadowing, Steady Footing.

For example: The Fanatic has the Ball & Chain Trait and has declared a Ball & Chain Special Action. They place the Throw-in Template facing the opposition Coach’s End Zone and roll a D6, rolling a 1 and moving into the space as shown. They then wish to move again and point the Throw-in Template towards the Sideline on the top of the pitch on the diagram, this time rolling a 3 and moving as shown. As this moves the Fanatic into a square containing an Opposition player, they will immediately perform a Block Action against them - resulting in a POW! in this instance. For the Fanatic’s final point of MA, they place the Throw-in Template facing the Opposition Coach’s End Zone once more, and this time roll a 5. This results in the Fanatic moving into the square of a Prone Opposition player, and so they immediately Push Back the player and make an Armour Roll for them. If the Fanatic wishes to try to continue moving, they must attempt to Rush.